Have Fun on Riding Bike, Have Easiness to Keep It

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Task: Beat Box

Open the movie 22beatboxnoscripts.fla.

There are three columns of buttons. The first column is for the drum sounds. Select the first drum button and see that its Click Handler is set to buttonSound. In fact, each CheckBox and PushButton component has the Click Handler buttonSound.

Where they differ, however, is their names. The drum check boxes are named drumSwitch1, drumSwitch2, and drumSwitch3. The three bass buttons are named bassSwitch1, bassSwitch2, and bassSwitch3. The three push buttons are named hitSwitch1, hitSwitch2, and hitSwitch3.

This entire movie works with only two functions. The first is an advanced version of the playSound function from earlier in the hour.

It uses four parameters. The first is a true or false value that determines whether the sound is supposed to start or stop. The second is the name of the variable to use as the sound object. The third is the name of the sound from the Library. The last parameter is whether the sound is supposed to loop.

Each of the nine components in the movie calls soundButton. This calls playSound in one of nine different ways, depending on the component clicked. It uses getValue() in many cases to determine whether the check box has been clicked on or off.

Try the sample movie. You can see the finished product as 22beatbox.fla.

Taken From: Sams Teach Yourself Flash™ MX ActionScript in 24 Hours

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The example movie 22steropan.fla

The example movie 22steropan.fla includes several demonstration buttons. It also includes a sound where the left and right channels play completely separate sounds. The left channel features a robin singing away, whereas the right features a cardinal.

If you are using a sound transform with a mono sound, note that the entire sound is stored in the left channel. So only ll and rl properties will have any effect.

You can use one of the top three buttons to play the sound normally, but with the pan set to either the left, middle, or right. The left and right buttons allow you to hear only one channel at a time.

Then there are two buttons below that use sound transforms to play only one channel at a time, but in the opposite speakers.

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The four properties have two characters

The four properties have two characters in each of their names. The first character represents the speaker. The second character represents the channel. So ll is the property that determines how much of the left channel comes out of the left speaker. rl is how much of the left channel comes out of the right speaker.

You obviously need a stereo sound to use a sound transform normally. However, if you use Flash’s default compression settings, your stereo sound will be compressed into a mono sound when you test or publish the movie.

Using sound transforms, you can switch which channel comes out of which speaker. All you need to do is put 100 percent of the left channel out of the right speaker and 100 percent of the right channel out of the left speaker. Here is a button that does this:

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Sound Transforms

Although setVolume and setBalance seem to provide a lot of control over a sound, you can go even further. By creating sound transform objects, you can precisely control stereo sounds—which sound channel comes out of which speaker.

In a typical sound played in a typical way, the left channel’s sound comes out of the left speaker, and the right channel’s sound comes out of the right speaker.

However, you can change this by creating a sound transform object and applying it to the sound object with a setTransform command.

A sound transform object is actually just a plain variable object. But it needs to have four specific properties. Here is an example:

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Drug Rehab Program around 28 days

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Later, you will get the right treatment. Drug Rehab Treatment is a good choice for you because before starting the treatment the specialist will analyze your current situation for further action. Some people are also afraid because they have to take long term and bored drug treatment. But on this treatment you will have short program around 28 days. The treatment will be held on certain area so you can stay focus on the treatment and free from the addiction. They are not only treating your addiction but they also cure your trauma.

In fact, trauma can be one of the causes for some one to take drug and alcohol. In the next level if you don’t cure the trauma and take the drug regularly, you will be addicted soon. The most important thing is you’re thought to heal from the addiction so the process will be faster. In the end, just back around your family and make new world that free from drug and alcohol.

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Various Accessories of Dodge Automobile

Do you own any Dodge branded car with you? IF you are the owner of Dodge automobiles and now you are searching for its accessories Carid.com is the right stop for you. This website provide complete catalog for many automobiles brands and Dodge automobile is one which is included in it. When you click on the Dodge brand, soon you can see many selections of accessories you need to modify or fix your car. They are available with twenty percents discount form Carid.com.

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Create a simple shape and convert

Create a simple shape and convert it to a movie clip. Name it actions.

The load handler attached to this movie clip starts the sound playing. It sets the pan to -100 so that the sound comes only from one side.

The enterFrame handler looks at the position and duration properties of the sound object. These are both measured in milliseconds. By dividing these by each other and multiplying by 200, you get a value from 0 to 200. Subtract 100 to get a value from -100 to 100. Then, set the pan to this value:

The result is that the sound starts on one side, coming completely out of one speaker. Then the sound travels to the other side as setPan is used to set the pan to values between -100 and 100. The sound should end with a pan of 100.

Try the movie 22airplane.fla to see this in action.

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The movie 22monopan.fla

The movie 22monopan.fla has a single-channel (mono) sound in it. When you click the button on the left, the sound plays completely from the left speaker. When you click the button on the right, the sound plays completely from the right speaker.

This is done by setting to the pan to -100 or 100 before playing the sound.

Task: Panning Sound
You can also adjust the pan of a sound while the sound is playing. You can use this to make sounds appear to come from one side and travel to the other.

Create a new movie.

Import the sound 22airplane.wav from the CD-ROM.

Set the sound’s Linkage properties so that it exports with the movie and its linkage name is 22airplane.wav.

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When a Sound Ends

You can use the duration and position of a sound to determine when a sound ends. They will be equal to each other. However, if a sound loops, the duration and position of a sound will be equal to each other for a moment at the end of each playback of the sound.

A better way to determine the end of a sound is to use the onSoundComplete listener.

This is a function triggered when the sound is finished playing.

Setting the Balance
You can also direct the sound more to one speaker than the other with the setPan command. This is similar to the balance control on a stereo.

You can set the pan of a sound to a value from -100 to 100. If you set it to -100, all sound comes from the left speaker. Setting it to 100 means that all sound comes from the right speaker.

Taken From: Sams Teach Yourself Flash™ MX ActionScript in 24 Hours

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